Games Based Learning:
Educational Workshops
Site Licences
Bespoke Games & Workshops
Innovation in Learning ...
This case study looks at the use of the Sustainaville games based learning product
in a secondary school. The workshop * was delivered by Mary Dees from games-
The workshop and learning approach proved a real success and achieved significant
learning improvements – 88% improvement in subject understanding and between a 57%
and 65% improvement in personal, learning and thinking skills. The pupils enjoyed
the challenge of running a virtual town. They said that they took away important
messages about the need to look after people and the environment. They also came
away with a sense of perspective -
Please read the Sustainaville Case Study to discover more on learning outcomes and the thoughts of the pupils and staff.
I liked having control over Sustainaville and being depended on by citizens I loved the maths part when adding prices.
The students were engaged in the activity and enjoyed seeing the results of their decisions.
* Sustainaville can also be used in a single lesson or to anchor a topic.
Assistant Head
Pupil
| The Theory Bit |
| Pedagogy |
| Plan-Do-Review |
| Education Quotes |
| RETAIN Model |
| Sustainaville |
| The Climate Game |
| Young People First |
| Planit-Housing |
| Eco Schools |
| Enterprise |
| PSHE |
| Primary |
| Secondary |
| FE/HE |
| Case Study |
| Games Design Workshop |
| Cross Curriculum & PLTS |
| Case Study |
| Bespoke Case Study |
| Product Readiness |
| Community Resources |
| The Climate Game Demo |
| Sustainaville Demo |
| Young People First Demo |
| games-ED Map |
| News |