This case study looks at the use of the Sustainaville games based learning product
in a secondary school. The workshop * was delivered by Mary Dees from games-ED. It
was held in Central Foundation Girls School, Tower Hamlets (CFGS). The class was
made up of a year 8 tutor group aged between twelve and thirteen. The workshop was
held on 9th March 2011.
The workshop and learning approach proved a real success and achieved significant
learning improvements – 88% improvement in subject understanding and between a 57%
and 65% improvement in personal, learning and thinking skills. The pupils enjoyed
the challenge of running a virtual town. They said that they took away important
messages about the need to look after people and the environment. They also came
away with a sense of perspective - “Be grateful for what you have.”
Please read the Sustainaville Case Study to discover more on learning outcomes and
the thoughts of the pupils and staff.
I liked having control over Sustainaville and being depended on by citizens I loved
the maths part when adding prices.
The students were engaged in the activity and enjoyed seeing the results of their
* Sustainaville can also be used in a single lesson or to anchor a topic.