The three rounds of the game are structured around plan > do > review. The rounds
get progressively faster, with the first round taking 25 minutes. Round two is allocated
15 minutes and round three is completed in 10 minutes. This leaves 10 minutes for
further reflection and contingency. Note: the game is rich enough to run over a longer
period of time than a 1 hour lesson, if required.
The round structure creates natural break points in the game play. This ensures that
the educator remains in control and can steer as necessary. The games-ED approach
is fun, but that is not at expense of learning outcomes.
Plan (5 minutes)
Investigate the main graphic, which shows a virtual community with problems.
Investigate report screen. The reports show cause and effect and will enable the
learner to see the impact of their decisions.
Review (5 minutes)
The main graphic changes.
The sub-team reports change.
Incidents may trigger.
The score shows how the teams have collectively performed.
The learners reflect on the the impact their decisions
Do (15 minutes)
The teams invest their budgets.
Negotiate with other teams and generate win-wins.
Present decisions to the whole group explaining what they have bought and why.
The purchases are input into the game by the educator.
It has given me the confidence, that I have the ability to influence people.