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Pedagogic Principles

Games-ED products are more than a "bit of fun" - not that we are knocking fun. The game sits within a flexible games based learning model.

games-ED products align to Becta (2010) pedagogic principles (written in bold below) for Games Based Learning :

     * Everyone participates.

     * Only one computer is required.

     * Game based anchor.

     * Learning by doing.

     * Learning by being.

     * Active involvement by educators.

     * Integrated assessment.

     * In game and post game reporting.

     * Game based simulation.

     * Group plays in teams.

     * Simple interface and game play.

     * Context sensitive help for educators.

     * Educator packs.

     * Subjects knowledge.

     * Personal, Learning and Thinking Skills.

     * Cross-curriculum Dimensions.

Lesson 1: Topic Introduction (Optional)

A traditional taught presentation & exercise can be delivered as an initial lesson in advance of the games based learning.

Lesson 2: The Game

Three rounds of the game structured around plan > do > review cycle. The game is played at a whole class level, with everyone having equal opportunity to participate.

Lesson 3: Follow-on Activities (Optional)

A follow on lesson allows for further reflection. These activities are designed to the needs of different age groups.

Summative Assessment

The game generates a report, which can be used as a basis to examine how the class has performed and for the learners to write up a report. Observational criteria are also provided to judge generic skills

Link to: Sustainaville games based learning product demo: image = main graphic.

Click to see a demonstration of Sustainaville

Games Based Learning Pedagogy

The Best of Both Worlds   

The class is divided into teams that take on different roles in the game. They do not compete with each other; in fact, they need to work together to get a high score. The game supports standard teaching and offers the best of both worlds.

Worksheet used be learners when playing the games based learning.


The learners interact with the game via worksheets. The approach means the teacher remains in control, the game doesn't become an exercise in IT skills, and only one computer is required.

Computer Game

The game provides an engaging and  interactive way to quickly explain subjects. It is run on a single computer with a projected image, so the game doesn't need to be played in the IT suite. The games are easy to deliver with in-game help and teaching support materials.

Learners negotiating during a games based learning lesson. Link to: Sustainaville games based learning product demo: image = main graphic.

Multiple Learning Conversations

The game is played at a class, rather than individual, level. The class is divided into teams, but they work on the same goal.

The learners talk in their teams, between teams, at a class level and with the educator.

The game anchors these conversations. Together the class constructs their understanding, and makes tacit knowledge explicit.

Cover of (with link to) games-ED - Gamification, Education and Behavioural Economics.

Gamification, Education and Behavioural Economics Paper