Paul Ladley (games-
The article looks at the debate around games based learning and considers what educators and developers need to think about to when using / creating games based learning products.
Paul Ladley (games-
On the road
Edit:Post the exhibition we delivered a workshop. Click here to look at the case study.
Our two latest products have just been finalised. The Climate Change game covers (drum roll) climate change and fits into the geography and science curriculum. Young People First is centred around the Every Child Matters agenda and fits into PHSE, sociology, citizenship, health & social care and public policy and children’s issues.
Edit: Our stand was tiny compared to the likes of Microsoft and Adobe, but still a couple of hundred people came to talk to us. We got a great reaction and in fact a number of people have subsequently written about us:
Dominic Norrish on Novatia Blog wrote, “Sustainaville takes the approach of using
a single class version of a SimCity-
The NMC Horizon Report series identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. Games based learning is highlighted as one of 6 technologies to watch. More information can be found on our games based learning blog including a summary of the 2011 report along with some of our own thoughts
In a recent article in the Harvard Business Review, Bruce Dixon asked, “What's holding [games based learning] progress back? Is it that gaming, by its very name, cannot be taken seriously by the wider education community, or indeed the wider community in general? Is it possible that gaming is only now starting to reach a level of "maturity" and sophistication from an affordable technology perspective, that it can finally provide what might be to be "serious opportunities for learning"? Or is it something that might be seen as driving what could be called subversive pedagogy?
Whatever the reason, it's time we thought beyond the fundamental research around
the value, impact and opportunities game-
The Bill & Melinda Gates Foundation today announced a suite of investments, totaling
more than $20 million, focused on identifying and expanding promising cutting-
BBC look at the pros (engagement and motivation) and cons (cost of console hardware, gimmicky and lack of curriculum focus) of using games in the classroom. Full article here.
Our thoughts: Purpose built games based learning eradicates the cons.