Games Based Learning:

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Games Based Learning:
    Educational Workshops
    Site Licences
    Bespoke Game & Workshops
innovation in learning ...

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Using games based learning in a Liverpool City of Culture event.

Personal Social Health Education

Games and Personal Wellbeing

games based learning encourages all pupils to contribute in class and in doing so feel good about themselves. games-ED supports visual, auditory AND kinaesthetic learning. They also allow players to take on different roles such as leaders and enable pupils to develop Personal Learning & Thinking skills.


The games simulate the complexity of community life including sometimes conflicting issues. The games help pupils explore this complexity and reflect on and clarify their own values and attitudes. The games are structured around teams, which have to collaborate and negotiate courses of action on shared goals. The situated learning approach allows pupils to experience cause and effect and map this understanding on to the real world so they are able to live safe, healthy and fulfilling lives and become responsible citizens who make a positive contribution to society.















Games and Economic Wellbeing & Financial Capability


The games simulate the interactions of organisations that operate in our communities such as local councils, businesses, health sector and so on. The class is divided into teams who take on these roles and so understand the nature of the world of work. For instance, they understand how businesses provide employment and prosperity and that economic growth needs to be sustainable.


The teams manage budgets in a resource management game. They are given reports to help them plan their strategy and they get to test their strategy over a number of rounds (simulated years). These rounds are structured around plan > do > review cycles which enable pupils to develop Personal, Learning and Thinking such as creative thinking. These underpinning skills allow young people to make reasonable risk/reward assessments and develop a ‘can-do’ attitude.


Flexible Delivery

The games can be delivered entirely by school/college staff. Alternatively, we can come in and deliver a session. Further down the line, students who are experienced in the game can deliver to others.


The games are easy to deliver with inbuilt help and are supplied with pdfs of a teaching guide, worksheets and materials needed to run a successful lesson or event.


Sustainaville games based learning main screen.

PSHE Curriculum Links





        

Key Stage 2

Key Stage 3

Key Stage 4

Young Peole First

Young Peole First

Sustainaville

Sustainaville

Sustainaville

Supports mathematics and English.



 


        

Costs


Site Licence:


Educational Workshops (facilitator led)*:


*  Additional expenses maybe charged


All prices exclude VAT

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PSHE Games

Young People First (Suitable for Key Stage 3 and 4)

Young People First is a resource management game that considers the complex issues surrounding young people. The game is focused on the Every Child Matters Agenda which is the basis of the scoring system. Eight teams need to deal with problems such as teenage pregnancy, anti-social behaviour, worklessness, and drugs. The game plays over a number of rounds (3-4 simulated years in the life of the community) in which time the teams need to establish root causes and create positive alternatives.

Learning Objectives:




Sustainaville (Suitable for Key Stage 2, 3 and 4)

Sustainaville is a simulation of a virtual community.  The pupils play different roles such as local council, transport, health and the voluntary sector.  They have to tackle issues such as environment, health, crime, economy, poverty and congestion. Can they transform the community?  They have three years in charge!

Learning Objectives:  




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